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The Galactic Empire: An Empire Reborn
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GE Combat Chamber: X-Wing Alliance (XWA) Simulations

ERS-65OS-2: Capture VSD!Assist the Nemesis in capturing the enemy VSD.1
ERS-67OS-3: Defend The WarhammerThe VSD Warhammer is dead in space and being boarded by pirates! Fly with Zeta squadron to prevent further boardings! Keep your eyes open for the saboteur... he will no doubt make an attempt to escape!1
ERS-68OS-3: Patrol AmbushThe ISD Nemesis has encountered a small enemy patrol... This is an excellent opportunity to surprise whomever is coming to pick them up...1
ERS-73OS-4: Yaga MinorImperial Forces are fortifying the Yaga Minor system... No Rebel recon forces may be allowed to get away with reconnaissance!1
ERS-74OS-4: Fuel Depot FrenzyThe VSD Warhammer has gone chasing after some pirates to their fuel depot... Time for some payback!1
ERS-76OS-5: Shipyard ScrambleThe VSD Warhammer has been called in to cover the shipyard against Rebel attack while the Nemesis hypers off to rescue the ISD Chimaera!1
ERS-78OS-5: Rescue the Chimaera!The Chimaera lies in a precarious position: All systems offline and heavily damaged! Fly with Epsilon Squadron to get the Chimaera rescued!1
ERS-82OS-6: Yaga Minor PatrolFly with Zeta squadron as they patrol the Shipyard, to defend against any possible Rebel retaliation for the loss of their fleet in Chapter 5!1
ERS-85OS-7: Gunboat GrabHelp the VSD Warhammer capture GUNs from the Rebels, who would hand them over to the pirates!1
ERS-87OS-7: PIRATE CONVOYThe Nemesis dispatches Epsilon and Omega to capture enemy convoy craft!1
ERS-90OS-8: Manufacture CaptureVSD Warhammer, with its new GUNs, is out to capture a Rebel facility that was once pirate!1
ERS-92OS-8: Depot Smash and GrabThe ISD Nemesis is attacking a Rebel staging area, to get all the supplies and get out.1
ERS-94OS-9: Shipyard PatrolAfter Rebel scouts in the area were driven off but not destroyed, the Nemesis has been recalled to defend the Shipyard!1
ERS-96OS-10: BREAK THE BLOCKADEStop the Rebel Blockade of Ord Mantell before it's set up!1
ERS-97OS-10: Intel RunThis is a top-secret, classified intelligence mission to get supplies from I.I. that the Chimaera will need...1
ERS-99OS-11: Reprisal Near DantooineThe Warhammer is doing a reprisal attack against a Rebel staging area near Dantooine!1
ERS-101OS-11: Supply ChaosThe pirates have sent a distress signal from a nearby system: They are under Rebel attack! Fly with the ISD Nemesis to wipe out both the pirates and Rebels!1
ERS-104OS-12: Warhammer EscapeThe VSD Warhammer is attempting to escape after last mission! Do not let it become trapped or destroyed...1
ERS-106OS-12: Last HourThe pirates are almost finished... this is their last stand against the might of the Empire!1
ERS-108OS-13: Refuel RunThe VSD Warhammer needs to refuel after its escape from the large Rebel force...1
ERS-111OS-14: Training SimFamiliarize yourself with the new T/As in this training simulation!1
ERS-113OS-14: Convoy HuntThe VSD Warhammer is attacking a convoy in order to find the "Infiltrator Wing" of Rebels masquerading as Imperials. Inspect all craft, and capture anything valuable, and destroy the rest.1
ERS-115OS-15: IFF AmbushRebel Forces using Imperial IFFs have closed on the Nemesis and caught them off guard! Do not let the Nemesis be overrun!1
ERS-119OS-16: Hijacked!The ISD Chimaera has been hijacked from La Forge''s promotion ceremony!'1
ERS-122OS-17: Awaiting the ISDWe've received co-ordinates indicating the position of the ISD Chimaera... But can we trust them?1
ERS-125OS-18: Chimaera CaptureIt is time to take the Chimaera back from its hijackers!1
ERS-129OS-19: Asteroid BaseThe VSD Warhammer will be taking out an asteroid base that once belonged to Imperial Intelligence, but was hijacked by Rebels, then traitors...1
ERS-131OS-20: Blue Milk RunThe Chimaera gets to supervise a convoy arriving to the shipyard... Can it get any easier than this?1
ERS-133OS-20: Return to MuunilinstDestroy the Rebel Garrison at Muunilinst!1
ERS-136OS-21: Muunilinst RevengeThe ISD Chimaera is on its way to join with the ISD Nemesis to defeat the main rebel force around Muunilinst...1
ERS-138OS-21: Muunilinst RevengeThe Nemesis is overwhelmed and needs to withdraw immediately! Defend the Nemesis against the huge Rebel force!1
ERS-142OS-24: Recon RunFly a T/A on a recon run of a Rebel rendez-vous!1
ERS-144OS-24: Prison Break, Take Two!Disable a Rebel platform so we can recover Imperial Prisoners!1
ERS-146OS-25: Capital CatchCatch a Calamari Cruiser off-guard and destroy it - but watch for a reprisal!1
ERS-148OS-25: INTERCEPTIONIntercept a would-be rendez-vous between a pirate with stolen data and Rebel forces!1
ERS-150OPERATION: THUNDERCHILDThe New Republic has been steadily enlarging its production capabilities via large scale space platforms. Imperial High Command fears that with the higher-level capabilities the new facilities will bring may severely hurt the Empire's chances in the core worlds. Operation: Thunderchild is a surgical strike against the production facilities in the Rebel-held Bothuwai system.4
ERS-152OS-26: Four-on-one!Help the ISD Chimaera escape a 4-on-1 trap!1
ERS-154OS-26: Rocket ReloadFly with Psi Squadron to ensure the ISD Nemesis gets its load of new heavy rockets safely!1
ERS-157OS-27: Abandoned FacilityFly with Psi to help the ISD Nemesis take an abandoned facility that might contain surprises!1
ERS-160OS-28: Shipyard FeintThe Rebels are trying to draw us to Yaga Minor, but we've seen through their simple trick! Iota Squadron will dispatch them in no time at all!1
ERS-162OS-28: Dantooine DownfallThe ISD Nemesis and VSD Warhammer lead the charge on Dantooine, so the army can land and seize the last holocron piece.1
ERS-164OS-29: Geonosis Final BattleFly with Zeta Squadron and lead the final assault on the Rebel Stronghold!1
ERS-166OS-29: Geonosis Final BattleFly with Epsilon Squadron and lead the final assault on the Rebel Stronghold world of Geonosis! Beware of Rebel Bombers!3
ERS-168OS-30: Judgement Day (Chimaera)Fly with Zeta & Iota with the ISD Chimaera and the rescue forces of the VSD Striker to lead the Empire to victory in the Outer Sectors!4
ERS-170OS-30: Judgement Day (Nemesis)Fly with Psi & Epsilon Squadrons and the ISD Nemesis to lead the Empire to victory in the Outer Sectors!5
ERS-173RESCUE LC MUSCAT!LC Muscat has been captured by the Rebellion. A covert mission has been staged to rescue him. You will fly cover for the boarding party.1
ERS-186OSII-2: The UnthinkableOur troops have "defected" to the Rebel Alliance and now the Rebels want to evaluate our skills to find out if we're really as good as we say we are. They figure our "pasteboard boxes" (they mean our TIE Interceptors) won't last long out there, so we better learn how to handle some Rebel fighters, too. 1
ERS-192OSII-3: Under False FlagsPirates have attacked a local platform. The platform's defences have repelled the attack, but they cannot pursue to stop the pirates. We've been sent ahead to take on the pirates because the ship could not make it, due to mechanical failure. We need to stop the pirates from escaping. 1
ERS-196OPERATION QUICK AND EASY.A 'New' weapon is rumored to be on a cargo ship in a remote region of space. The Interdictor Aggressor has been dispatched to deal with the convoy. Intelligence report only a small force escorting it. 1
ERS-200OSII-4: Research RescueIn order to allow the commandos to land on the planet to rescue the scientists, Obsidian squadron is attacking a factory in system, while the main defences are drawn away by another group...2
ERS-205OSII-5: Convoy CoverProtect the Rebel convoy against Warlord Harrsk's attacks, so that the resupply operation can get the Rebel scientists the supplies they need!1
ERS-209OSII-6: Seek and DestroyedWe are scouting out a planet for the Rebel scientists to deploy their project. This target is normally a base for Harrsk, but his battlegroup should be out on maneuvers now, allowing us to sneak through - if we are quick!1
ERS-214OSII-7: A Fine LineThe moment all the infiltrators have dreaded is at hand...1
ERS-219OSII-8: HonestyApparently the Rebellion was not terribly honest with us about what it is that is going on with the "Scientists", who turned out not be scientists at all. Apparently additional expertise is needed, so we are meeting up with Kyp Durron, of Sun Crusher Incident fame. Someone of his profile is bound to attract attention, of the kind we do not want...1
ERS-222OSII-9: CHOICESIt looks like the attack of the VSD Adamant was sufficient to slow us down, enough that we were ambushed by a serious Imperial Battlegroup! Fortunately for us, they didn't slow us down as much as they wanted to, and the Interdictor is a bit too close for the Imperials' comfort! We will only have one shot at escaping, and this is it! 1
ERS-230OSII-12: THE LEGENDArmed with all the information and tools we need for the great Force experiment, we are going to insert Kyp Durron on a public space station and see if this will actually work. Everything seems like it is authentic, so we are going ahead with it. Cover the Shuttle, and inspect all craft in the area. Report anything unusual.1
ERS-234OSII-13: THE RESCUEThis Force thing hasn't worked out in the slightest, and we now suspect the source has been misleading us, intentionally. Before New Republic central command finds out of our failure, we are going to go straight to the source and try to get some answers. Renzen has recently informed us that in fact the source the Rebels have is a member of Imperial Intelligence held prisoner, known only as Kardock. His rank within the organization is not known, but he is surely a valuable asset and must be rescued!1
ERS-238OSII-14: THE RETURNObsidian squadron arrives to a less than friendly welcome home from the Imperial Forces. We are nonetheless able to convince them of who we are, and Kardock transmitting from the shuttle definitely helped in that respect. The Pike is no doubt following us, so we've gotten the Chimaera to deploy its fighters and prepare for the attack...3
ERS-251PLATFORM RESCUEHelp protect the Platform Thermopylae from a Rebel assault force.1