ERS Update

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Jagged Fel
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ERS Update

Post by Jagged Fel »

ERS 153 has been updated so completion is more than just a hair impossible.
Previously the ESC would hype out after maybe 10 minutes or so, which isn't enough time to destroy, failing the mission. The ESC now gives you more than enough time to destroy it. Try to get it in for OS :wink:
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Post by GE Branet »

Thank you!!! :D
This mission had me with the sick nerves :x
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Post by Jagged Fel »

ERS 87 - XWA has been updated. Previously the Sling would need to get to a HYP point that was far enough away to make the player wait 20 minutes or so after the last wave of enemies was destroyed. HYP point moved to an acceptable distance, and a few minor fixes applied.
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Jagged Fel
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Post by Jagged Fel »

Two more for you, ERS-148 XWA and ERS-43 BoP. Both missions had issues with craft that would circle disabled craft forever and not board.

Note to future mission creators: actually give flight groups an AI setting!
-Admiral Jagged "Krayt" Fel
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Post by Vortagh »

Also, future mission designers might want to look at actually flying the missions they made. :P
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Post by Jagged Fel »

Yes, that's always helpful, too :P
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Post by Fel »

Ooh, Ze Brain, She is Ticking. :P

Possible IDMR Suggestion: A little validator tool to run your created mission against that checks that everything is in order, such as: All craft have an AI setting, all craft have orders (maybe warn on do nothing orders), mothership set correctly for XWA, etc...
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Post by Munro Burton »

May as well make an automatic mission generator. :P

Like SWGB's scenario editor. You can just generate a map randomly.
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Post by Jagged Fel »

Fel wrote:Ooh, Ze Brain, She is Ticking. :P

Possible IDMR Suggestion: A little validator tool to run your created mission against that checks that everything is in order, such as: All craft have an AI setting, all craft have orders (maybe warn on do nothing orders), mothership set correctly for XWA, etc...
That's a good idea. *adds to to-do list*
Munro Burton wrote:May as well make an automatic mission generator. :P

Like SWGB's scenario editor. You can just generate a map randomly.
That's a bad idea :P
A random generated mission like that would be no different than just doing a SKM in XWA, and there's no point in clogging up the Combat Chamber with crappy, random missions.
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Post by Fel »

Jagged Fel wrote: A random generated mission like that would be no different than just doing a SKM in XWA, and there's no point in clogging up the Combat Chamber with crappy, random missions.
Will full acknowledgement that I created some of them - there are a lot of those in the CC already... :P
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Post by Jagged Fel »

Yeah, but they're already there, can't do much about that. I just don't want to increase that number :P
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Post by LC La Forge »

Would be nice to keep the bad:total mission ratio down, yes. :P
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