ANIM LFD Resource Type Author: Jagged Fel (jaggedfel621@gmail.com) Site: http://idmr.empirereborn.net Updated: 2009.10.05 ===== The Animation type stores multiple DELT images for animation (obviously) purposes. Examples would be the doors in the Concourse. ===== ANIM Structure The following values are used through this and all of my file definitions unless otherwise specified: NAME LENGTH DESC ---- ------ ---- CHAR 1 ASCII character SHORT 2 signed Int16 INT 4 signed Int32 -- 0x00 Header 0x10 SHORT NumberOfFrames 0x12 Frame[NumberOfFrames] -- struct Header (size 0x10) { 0x0 CHAR[4] "ANIM" 0x4 CHAR[8] Name 0xC INT Length } struct Frame { 0x0 INT FrameLength 0x4 SHORT Delt.Left 0x6 SHORT Delt.Top 0x8 SHORT Delt.Right 0xA SHORT Delt.Bottom 0xC Delt.Row[] SHORT Reserved (0) } ===== ANIM Detail The only real value in ANIM proper is the number of frames that are stored within the resource. Each frame starts off with the FrameLength afterwich the rest of the Frame can be treated as a DELT. In effect the Frame struct is nothing more than a wrapper for a DELT image. Refer to Resource_DELT.txt for detailed information on DELT images. =====