Okay, kiddos, don't get too excited, but....
Moderator: High Command
As of now. It is limited to 2 sides. I will try to find a Mod , or create it to fix this.
As for the number of ships. EAW cripples many, many Capital Ships....
In this game, having a fleet of 1 VSD, 1 Tartan and 1 INT for example, is considered extremely small.
As for the number of ships. EAW cripples many, many Capital Ships....
In this game, having a fleet of 1 VSD, 1 Tartan and 1 INT for example, is considered extremely small.
VA Mike Mar / SysForce 2 SF-FO / VSD Striker / Imperial Navy
[GS] [SS]x6 [BS] [IS] [IS-P] [MoM]x6 [ICC]x22 [IVC-PW] [IVC-GW]x2 [IVC-SW]x4 [IVC-BW]x11 [AAEH-2P]
[AAE-PB-1P] [AAE-GB-4P] [AAE-SB-1P] [LSM-7S] [MoC-6S] [MoT-GG] [MoX-BG] (AC1) (SOE-4C) (RG-G4E)
Scimitar Leader
Royal Guard
Tactical Co-ordinator (TC)
Tactical@EmpireReborn.net
"Glory is of no use to the dead." Darth Revan
[GS] [SS]x6 [BS] [IS] [IS-P] [MoM]x6 [ICC]x22 [IVC-PW] [IVC-GW]x2 [IVC-SW]x4 [IVC-BW]x11 [AAEH-2P]
[AAE-PB-1P] [AAE-GB-4P] [AAE-SB-1P] [LSM-7S] [MoC-6S] [MoT-GG] [MoX-BG] (AC1) (SOE-4C) (RG-G4E)
Scimitar Leader
Royal Guard
Tactical Co-ordinator (TC)
Tactical@EmpireReborn.net
"Glory is of no use to the dead." Darth Revan
Mar: XWA uses a very fucked up system of ports to let you connect. Steel and I spent a week or so, to map them all out as good as it gets, however we came to the conclusion that, to play XWA over a firewall, you will have to open up at least two big (as in at least 100-400) port ranges.
However, later I tried a tunneling network called ... not Hitachi...damnit. JAGGED? What's the name again? Anyways - I tried that with Jagged and it worked like a charm. Almost no lag at all.
However, later I tried a tunneling network called ... not Hitachi...damnit. JAGGED? What's the name again? Anyways - I tried that with Jagged and it worked like a charm. Almost no lag at all.
[font=Tahoma]SGOV Vortagh / Director / Yaga Minor Shipyard Facility / Imperial Navy
[LoP] [GS] [SS] [BS]x4 [IS-B-1P] [MoM]x6 [ICC] [IVC-SW] [IVC-BW] [IVC-BL] [IVM-GB] [IVM-BB] [AAE-PB-9P] [LSM-17S] [MoC-3S] [MoX]
Strategic Development Director (SDD)

[/font]
[LoP] [GS] [SS] [BS]x4 [IS-B-1P] [MoM]x6 [ICC] [IVC-SW] [IVC-BW] [IVC-BL] [IVM-GB] [IVM-BB] [AAE-PB-9P] [LSM-17S] [MoC-3S] [MoX]
Strategic Development Director (SDD)

[/font]
- LGN_Antillies
- Admin<br>Commander of the Army
- Posts: 460
- Joined: Tue Nov 27, 2007 12:50 am
Munro: Fighters *do* appear in the tally screen for FoC.
-Lieutenant General Ramius "Thrawn" Antillies-
LGN Antillies / CoA / / Imperial Army
CM Antillies / Scimitar 2 / Second Circle / Imperial Navy
Prefect // Imperial Academy
[SS]x2 [BS] [IS-P] [MoM]x9 [ICC]x4 [IVC-GW]x2 [IVC-SW]x3
[IVC-BW]x3 [IVM-BB] [AAE-PB-1P] [AAE-GB-1P] [AAE-SB-4P]
[LSM-2S] [MoC-4S] [MoT] [MoX] (RG-ISP) (SOE-2C) (XP4)

"The Empire will always strike back."
LGN Antillies / CoA / / Imperial Army
CM Antillies / Scimitar 2 / Second Circle / Imperial Navy
Prefect // Imperial Academy
[SS]x2 [BS] [IS-P] [MoM]x9 [ICC]x4 [IVC-GW]x2 [IVC-SW]x3
[IVC-BW]x3 [IVM-BB] [AAE-PB-1P] [AAE-GB-1P] [AAE-SB-4P]
[LSM-2S] [MoC-4S] [MoT] [MoX] (RG-ISP) (SOE-2C) (XP4)

"The Empire will always strike back."
Mar: yeah, like you said, that's the issue. To be effective in for this wargame, each fleet will need 20 or 30 star destroyers. With XWA, each fleet would have only a handful, with smaller capital ships, and it made their placement much more crucial and important.
What do people think about this? Is it more important to have massive space battles or actually have to think and juggle your meagre resources and mold your small task force into an effective tool for victory?
To put it in role-playing terms, if the GE existed at the height of Imperial power, than I could see having a wargame built around massive fleets of capital ships. But these days we're more more....economical.
What do people think about this? Is it more important to have massive space battles or actually have to think and juggle your meagre resources and mold your small task force into an effective tool for victory?
To put it in role-playing terms, if the GE existed at the height of Imperial power, than I could see having a wargame built around massive fleets of capital ships. But these days we're more more....economical.
Line Captain P.D. Calder
Imperial Navy, retired
[LoP][GS][SS]x2[BS][MoM][IVM-BB][AAEH-3P][LSM-9S][MoC-2S]
"Old soldiers never die...they just fade away."
Imperial Navy, retired
[LoP][GS][SS]x2[BS][MoM][IVM-BB][AAEH-3P][LSM-9S][MoC-2S]
"Old soldiers never die...they just fade away."
I don't see the fun of sending 30 VSDs or more to the graveyard each battles. But we could do it for the purpose of the game. But we'll have to keep in mind that both sides will have major fleets that do not reflects the "Reality".
Another point that regards EAW. People who play against me knows I sacrifice ships after ships..after ships to win matches (as most players do). My point is that playing EAW into a Supremacy style competition will be much more different than "unlimited resources" games. I guess this could be a positive aspect of using EAW with very limited resources. But matches will be short. Surely under 5 minutes each.
Another point for EAW. It doesn't permit you to Hyperspace out of a combat zone. For this , we could simply "Quit" the game. ScoreSheet will then only show enemies that were destroyed. Of course, a special rule would have to be put for matches where Interdictors would be used. And players integrity would be essential for exemple if a player quited after destroying an INT.
If we can make XWA work , we'll have an issue with the how many XWA pilots we have. But I still think XWA is the best platform for competitions like this. The space part at least.
More to come.... :p
Another point that regards EAW. People who play against me knows I sacrifice ships after ships..after ships to win matches (as most players do). My point is that playing EAW into a Supremacy style competition will be much more different than "unlimited resources" games. I guess this could be a positive aspect of using EAW with very limited resources. But matches will be short. Surely under 5 minutes each.
Another point for EAW. It doesn't permit you to Hyperspace out of a combat zone. For this , we could simply "Quit" the game. ScoreSheet will then only show enemies that were destroyed. Of course, a special rule would have to be put for matches where Interdictors would be used. And players integrity would be essential for exemple if a player quited after destroying an INT.
If we can make XWA work , we'll have an issue with the how many XWA pilots we have. But I still think XWA is the best platform for competitions like this. The space part at least.
More to come.... :p
VA Mike Mar / SysForce 2 SF-FO / VSD Striker / Imperial Navy
[GS] [SS]x6 [BS] [IS] [IS-P] [MoM]x6 [ICC]x22 [IVC-PW] [IVC-GW]x2 [IVC-SW]x4 [IVC-BW]x11 [AAEH-2P]
[AAE-PB-1P] [AAE-GB-4P] [AAE-SB-1P] [LSM-7S] [MoC-6S] [MoT-GG] [MoX-BG] (AC1) (SOE-4C) (RG-G4E)
Scimitar Leader
Royal Guard
Tactical Co-ordinator (TC)
Tactical@EmpireReborn.net
"Glory is of no use to the dead." Darth Revan
[GS] [SS]x6 [BS] [IS] [IS-P] [MoM]x6 [ICC]x22 [IVC-PW] [IVC-GW]x2 [IVC-SW]x4 [IVC-BW]x11 [AAEH-2P]
[AAE-PB-1P] [AAE-GB-4P] [AAE-SB-1P] [LSM-7S] [MoC-6S] [MoT-GG] [MoX-BG] (AC1) (SOE-4C) (RG-G4E)
Scimitar Leader
Royal Guard
Tactical Co-ordinator (TC)
Tactical@EmpireReborn.net
"Glory is of no use to the dead." Darth Revan
- LGN_Antillies
- Admin<br>Commander of the Army
- Posts: 460
- Joined: Tue Nov 27, 2007 12:50 am
Are you saying XWA is an "unlimited resource" game?
If we do it with FoC, there will be no resource gathering or stations just ships on the map. This would somewhat eliminate the urge to "sacrafice" ships in battle and will promote the use of tactics while in-game.
If we do it with FoC, there will be no resource gathering or stations just ships on the map. This would somewhat eliminate the urge to "sacrafice" ships in battle and will promote the use of tactics while in-game.
-Lieutenant General Ramius "Thrawn" Antillies-
LGN Antillies / CoA / / Imperial Army
CM Antillies / Scimitar 2 / Second Circle / Imperial Navy
Prefect // Imperial Academy
[SS]x2 [BS] [IS-P] [MoM]x9 [ICC]x4 [IVC-GW]x2 [IVC-SW]x3
[IVC-BW]x3 [IVM-BB] [AAE-PB-1P] [AAE-GB-1P] [AAE-SB-4P]
[LSM-2S] [MoC-4S] [MoT] [MoX] (RG-ISP) (SOE-2C) (XP4)

"The Empire will always strike back."
LGN Antillies / CoA / / Imperial Army
CM Antillies / Scimitar 2 / Second Circle / Imperial Navy
Prefect // Imperial Academy
[SS]x2 [BS] [IS-P] [MoM]x9 [ICC]x4 [IVC-GW]x2 [IVC-SW]x3
[IVC-BW]x3 [IVM-BB] [AAE-PB-1P] [AAE-GB-1P] [AAE-SB-4P]
[LSM-2S] [MoC-4S] [MoT] [MoX] (RG-ISP) (SOE-2C) (XP4)

"The Empire will always strike back."
Resources are not coming from XWA (since it's only combat) but from the planets that are usually involved in a Competition such as Supremacy. You then buy what you want. When 2 Fleets encounter each other, we put them in XWA and then battle.
Sometimes the battle can be in 2 or 3 missions, depending on the forces involved. And since only 8 slots per team are allowed in XWA.
Sometimes the battle can be in 2 or 3 missions, depending on the forces involved. And since only 8 slots per team are allowed in XWA.
VA Mike Mar / SysForce 2 SF-FO / VSD Striker / Imperial Navy
[GS] [SS]x6 [BS] [IS] [IS-P] [MoM]x6 [ICC]x22 [IVC-PW] [IVC-GW]x2 [IVC-SW]x4 [IVC-BW]x11 [AAEH-2P]
[AAE-PB-1P] [AAE-GB-4P] [AAE-SB-1P] [LSM-7S] [MoC-6S] [MoT-GG] [MoX-BG] (AC1) (SOE-4C) (RG-G4E)
Scimitar Leader
Royal Guard
Tactical Co-ordinator (TC)
Tactical@EmpireReborn.net
"Glory is of no use to the dead." Darth Revan
[GS] [SS]x6 [BS] [IS] [IS-P] [MoM]x6 [ICC]x22 [IVC-PW] [IVC-GW]x2 [IVC-SW]x4 [IVC-BW]x11 [AAEH-2P]
[AAE-PB-1P] [AAE-GB-4P] [AAE-SB-1P] [LSM-7S] [MoC-6S] [MoT-GG] [MoX-BG] (AC1) (SOE-4C) (RG-G4E)
Scimitar Leader
Royal Guard
Tactical Co-ordinator (TC)
Tactical@EmpireReborn.net
"Glory is of no use to the dead." Darth Revan
- LGN_Antillies
- Admin<br>Commander of the Army
- Posts: 460
- Joined: Tue Nov 27, 2007 12:50 am
Yes, I understand that. I just thought you were confused about how it would work in FoC 
-Lieutenant General Ramius "Thrawn" Antillies-
LGN Antillies / CoA / / Imperial Army
CM Antillies / Scimitar 2 / Second Circle / Imperial Navy
Prefect // Imperial Academy
[SS]x2 [BS] [IS-P] [MoM]x9 [ICC]x4 [IVC-GW]x2 [IVC-SW]x3
[IVC-BW]x3 [IVM-BB] [AAE-PB-1P] [AAE-GB-1P] [AAE-SB-4P]
[LSM-2S] [MoC-4S] [MoT] [MoX] (RG-ISP) (SOE-2C) (XP4)

"The Empire will always strike back."
LGN Antillies / CoA / / Imperial Army
CM Antillies / Scimitar 2 / Second Circle / Imperial Navy
Prefect // Imperial Academy
[SS]x2 [BS] [IS-P] [MoM]x9 [ICC]x4 [IVC-GW]x2 [IVC-SW]x3
[IVC-BW]x3 [IVM-BB] [AAE-PB-1P] [AAE-GB-1P] [AAE-SB-4P]
[LSM-2S] [MoC-4S] [MoT] [MoX] (RG-ISP) (SOE-2C) (XP4)

"The Empire will always strike back."
- Jagged Fel
- Admin<br>Commander of the Navy
- Posts: 1495
- Joined: Tue Apr 27, 2004 11:09 pm
Hamachi. Worked great with XWA, and Battlfield Vietnam.Vortagh wrote:However, later I tried a tunneling network called ... not Hitachi...damnit. JAGGED? What's the name again? Anyways - I tried that with Jagged and it worked like a charm. Almost no lag at all.
-Admiral Jagged "Krayt" Fel
AD Jagged Fel / SecGroup 2 SG-FO / ISD Nemesis / Imperial Navy
[GS]x3[SS]x3[BS]x4[IS-P][MoM]x9[IVC-GW][IVC-GL]x2[IVC-BW]x3[IVC-BL][IVM-GB][IVM-SB][AAEH-4P][AAE-PB-2P][LSM-12S][MoC-7S][MoT-PG][MoX-SG] (A1C)(RG-G1E)(SOE-ER)
Commander of the Navy

AD Jagged Fel / SecGroup 2 SG-FO / ISD Nemesis / Imperial Navy
[GS]x3[SS]x3[BS]x4[IS-P][MoM]x9[IVC-GW][IVC-GL]x2[IVC-BW]x3[IVC-BL][IVM-GB][IVM-SB][AAEH-4P][AAE-PB-2P][LSM-12S][MoC-7S][MoT-PG][MoX-SG] (A1C)(RG-G1E)(SOE-ER)
Commander of the Navy

I can't make Hamachi work. I used it once and the evaluation period has expired. Now every time I try to use it , it tells me to purchase it.
Any solutions? I'd like to run some test with it this weekend, but I need to make it work first.
Any solutions? I'd like to run some test with it this weekend, but I need to make it work first.
VA Mike Mar / SysForce 2 SF-FO / VSD Striker / Imperial Navy
[GS] [SS]x6 [BS] [IS] [IS-P] [MoM]x6 [ICC]x22 [IVC-PW] [IVC-GW]x2 [IVC-SW]x4 [IVC-BW]x11 [AAEH-2P]
[AAE-PB-1P] [AAE-GB-4P] [AAE-SB-1P] [LSM-7S] [MoC-6S] [MoT-GG] [MoX-BG] (AC1) (SOE-4C) (RG-G4E)
Scimitar Leader
Royal Guard
Tactical Co-ordinator (TC)
Tactical@EmpireReborn.net
"Glory is of no use to the dead." Darth Revan
[GS] [SS]x6 [BS] [IS] [IS-P] [MoM]x6 [ICC]x22 [IVC-PW] [IVC-GW]x2 [IVC-SW]x4 [IVC-BW]x11 [AAEH-2P]
[AAE-PB-1P] [AAE-GB-4P] [AAE-SB-1P] [LSM-7S] [MoC-6S] [MoT-GG] [MoX-BG] (AC1) (SOE-4C) (RG-G4E)
Scimitar Leader
Royal Guard
Tactical Co-ordinator (TC)
Tactical@EmpireReborn.net
"Glory is of no use to the dead." Darth Revan
Hi Qorl.
I am sure happy to see you post again. But a 6 months old necropost? :p
Come more often.
I am sure happy to see you post again. But a 6 months old necropost? :p
Come more often.
VA Mike Mar / SysForce 2 SF-FO / VSD Striker / Imperial Navy
[GS] [SS]x6 [BS] [IS] [IS-P] [MoM]x6 [ICC]x22 [IVC-PW] [IVC-GW]x2 [IVC-SW]x4 [IVC-BW]x11 [AAEH-2P]
[AAE-PB-1P] [AAE-GB-4P] [AAE-SB-1P] [LSM-7S] [MoC-6S] [MoT-GG] [MoX-BG] (AC1) (SOE-4C) (RG-G4E)
Scimitar Leader
Royal Guard
Tactical Co-ordinator (TC)
Tactical@EmpireReborn.net
"Glory is of no use to the dead." Darth Revan
[GS] [SS]x6 [BS] [IS] [IS-P] [MoM]x6 [ICC]x22 [IVC-PW] [IVC-GW]x2 [IVC-SW]x4 [IVC-BW]x11 [AAEH-2P]
[AAE-PB-1P] [AAE-GB-4P] [AAE-SB-1P] [LSM-7S] [MoC-6S] [MoT-GG] [MoX-BG] (AC1) (SOE-4C) (RG-G4E)
Scimitar Leader
Royal Guard
Tactical Co-ordinator (TC)
Tactical@EmpireReborn.net
"Glory is of no use to the dead." Darth Revan