From the Office of the IDMR

A board for all IDMR related items!

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Mike Mar
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Post by Mike Mar »

Very good Colonel. :P


This will defenetly be very helpful.
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Robert Lee
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Post by Robert Lee »

I didin't under stand a word they said... :)
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Jagged Fel
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Post by Jagged Fel »

Chief Engineer's Report : 9.09.05

Well the site's finally public, and after completely rewriting some of the patches twice (VB to C# to C++) everything is in working condition. As such, I think it's time to write the first IDMR report (okay, I was going to this a month ago, oops). I'm going to be a little less formal in these reports, and they won't come out very often, but they will outline basically everything that's currently in the shop, and items that have been released. Now that school has started up again, I won't have the luxury of being able to work for several hours straight. Work is going to be slow for a while, until my coursework balances out and the tools I'm working on come together. There's a few technical issues I have to work around, but other than that everything else is fine.

The IDMR's our chance to have a lot of fun with our platforms (sorry, no Army for now), creating ships to fly against those that don't come with the game, tweaking it so we can fly craft we normally don't, fixing things that we can, etc. The IDMR will be working with the Tactical Office in the near future and I hope that mission builders will take advantage of the opportunities presented. My first priority is to devlop what you require. If there is something that needs to be taken care of (like the S-Foils patch, or ISD Laser fix), let me know so I can provide it. I'm pretty sure I took care of the necessities, so I'm not too worried about that right now.

Next comes the craft. I for one refuse to create craft with many solar panels, give it a ball cockpit, and declare it a new TIE. It's been done, it's old, and most of the "TIE"s aren't that great anyway. What I will do however, is port or create craft that actually exist in the SW universe and other games, so that something like the Skipray Blastboat isn't restricted to just XWA. You tell me what craft you want, and popular choices can be developed. Actual guidelines and such will be hammered out later. This is where we need good support for this to work. I can crank out craft left and right, but it won't do any good if nobody cares. Right now I'm hoping the "on-demand" system will hold, but we'll see what the future has in store.

Aside from patches, there is currently one utility the IDMR offers, the GE PilotViewer. Eventually I'll learn how to put it in a nice Windows format instead of the command prompt (There is another pilotfile program in the works, which the IDMR will adopt when completed). I'm currently working on another for mission designers (see below). I'm making my .NET copy first before making the releasable version, and if I'm lucky I'll have figured out WinApp programming before then. Once again, if there's anything you think need to be made, I'll see what I can do.

And now maybe some real content...
====================================================================
Releases: (all programs have built-in uninstall features, but can also be done by hand)

-Nothing in the past month

====================================================================
Updates:

- 7/26 - GE PilotViewer - No longer checks total score in XvT (which includes scores from reflying and failures) but instead adds up mission scores

====================================================================
R&D:

-(All) Utility - Mission Converter (TIE -> XvT, TIE -> XWA, XvT -> XWA). Make missions once and then "upgrade" them to all three, just don't expect to be able to "dumb down" XWA missions.

-(TIE95) Utility - IDMR tool for editing text files for patch development.

-(All) Patch - Whatever ships are requested for development.

====================================================================

So there you have it, the IDMR actually does do work. Hopefully there'll be a lot more work in the near future ;)
-Admiral Jagged "Krayt" Fel
AD Jagged Fel / SecGroup 2 SG-FO / ISD Nemesis / Imperial Navy
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LC La Forge
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Post by LC La Forge »

You know, you really should get your own forum under Institutions...
~Lieutenant Commander La Forge
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Jagged Fel
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Post by Jagged Fel »

Yeah, that'd be nice. I just already had the thread in here :P
-Admiral Jagged "Krayt" Fel
AD Jagged Fel / SecGroup 2 SG-FO / ISD Nemesis / Imperial Navy
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LC La Forge
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Post by LC La Forge »

"Speak and ye shall be heard", right? :P

You're welcome. :P
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Reservist Foley
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Post by Reservist Foley »

Where would I download the various files? I tried the links on the first post, but they continuiously failed to work for me.
MAJ Foley / BRG-XO / 1st Brigade / Imperial Army
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Jagged Fel
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Post by Jagged Fel »

Downloads can be found at the IDMR site.
-Admiral Jagged "Krayt" Fel
AD Jagged Fel / SecGroup 2 SG-FO / ISD Nemesis / Imperial Navy
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RES Mitchell
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Post by RES Mitchell »

Just a typo on your site, sir: Branet's a ALT now. No, I'm not dead, folks...
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LC La Forge
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Post by LC La Forge »

Hmm, how goes the 2nd Brigade, anyways? Haven't seen any reports or anything. :P
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Jagged Fel
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Post by Jagged Fel »

ALC Mitchell wrote:Just a typo on your site, sir: Branet's a ALT now. No, I'm not dead, folks...
Good to finally see you up and around again. At the time he was 2LT when I did the site, but it needs to be updated anyway :wink:
-Admiral Jagged "Krayt" Fel
AD Jagged Fel / SecGroup 2 SG-FO / ISD Nemesis / Imperial Navy
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RES Mitchell
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Post by RES Mitchell »

The Brigade is fine, and I'm starting to get RL straightened out. A report is on the way very soon. :P .
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EN_davin_felth
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Post by EN_davin_felth »

sirs what is a TIE95?
EN felth / iota 2-3/ vsd-ll warhammer/ imperial navy

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Mike Mar
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Post by Mike Mar »

It's a game.


1995 TIE fighter game. Don't you own it? that's what your profile says. :?
VA Mike Mar / SysForce 2 SF-FO / VSD Striker / Imperial Navy
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Jagged Fel
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Post by Jagged Fel »

Chief Engineer's Report : 11.13.05

Okay, so I really haven't been doing this very often, but I said right form the start I wasn't going to be relegious with reports, especially since progress is usually slow.

I've released what I have done for the Mission Converter so far, but due to OS I don't think it will be getting much use for a while (especially since I'm the one making the TIE missions, anyway). The next portion that will be done is XvT to XWA, but I've got finals this week, followed by a week back home, so if I don't get it out by this weekend the people bugging me for it will just have to wait a little longer.

Other projects:
I haven't touched the T/e1 I was working on in favor of actually getting something done, and for the same reason I haven't been working on the editing utility since I'm not making patches right now. When I finish the converter though, these go back to top priority. But until then, I'm going to slave away in front of a screen of code in between root beers and Combat Chamber missions.

And now the obligatory real content...
====================================================================
Releases: (all programs have built-in uninstall features, but can also be done by hand)

- Mission Converter - Currently only works completely from TIE to XvT, but the mission is flyable immediately after conversion. It's possible it may require minor tweaking, but nothing I've noticed yet.

====================================================================
Updates:

-11/13 - Not really an update, but the .NET version of the PilotViewer is now online.

====================================================================
R&D:

-(All) Utility - Mission Converter (TIE -> XvT, TIE -> XWA, XvT -> XWA). Make missions once and then "upgrade" them to all three, just don't expect to be able to "dumb down" XWA missions.

-(TIE95) Utility - IDMR tool for editing text files for patch development.

-(All) Patch - Whatever ships are requested for development.

====================================================================

So like I said.. 2 months ago, progess is slow, so you won't hear a whole lot from me. School does that to you, as do certain Lieutenants obsessed with playing me in JO ;)
-Admiral Jagged "Krayt" Fel
AD Jagged Fel / SecGroup 2 SG-FO / ISD Nemesis / Imperial Navy
[GS]x3[SS]x3[BS]x4[IS-P][MoM]x9[IVC-GW][IVC-GL]x2[IVC-BW]x3[IVC-BL][IVM-GB][IVM-SB][AAEH-4P][AAE-PB-2P][LSM-12S][MoC-7S][MoT-PG][MoX-SG] (A1C)(RG-G1E)(SOE-ER)
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